Within the workshop is a computer terminal containing the manufacturing specifications, which will be needed by the Crimson Caravan's Alice McLafferty for the quest You Can Depend on Me. Directly in front of the entrance is a workshop on the opposite side of the lobby. The Gun Runners' building is a single-story warehouse that consists of the main lobby and several smaller rooms. There is a Companion dismissal terminal on the outside wall of the box where the Vendortron is located, after patch 1.4.0.525. If Gun Runners Arsenal is installed, the Vendortron will offer unique items that would appear in merchant inventories if said merchants are dead. 45 Auto rounds and will always stock all of the weapon mods for the Honest Hearts weapons. Entering the fenced-in area or the building is considered trespassing, and will cause the guards (excluding Vendortron) to turn hostile.Īfter the player finishes Honest Hearts, the Gun Runners will start selling. They linger on the platform in the northeast corner of the fenced-in area for a short time and then continue their patrol. Inside the fence, two guards patrol the area in a clockwise fashion. A reloading bench is set up next to the kiosk. Vendortron, a robot merchant, is stationed in the kiosk to process transactions.Ī Gun Runners employee named Isaac stands outside the compound. A small kiosk is situated in front of the fence and serves as the shop while the larger building houses the manufacturing arm of the company. The location consists of a building enclosed by a fence. In contrast to the nearby Crimson Caravan company, the Gun Runners operate in a decentralized fashion (such as with Isaac being the contact for the supply end of the operation). Fires at a rate even slower than the Shotgun, not good for opponents charging towards you.This small factory compound is a branch of the powerful Gun Runners merchant house.Unlike the Nailgun or Super Nailgun, this Weapon requires the player to be highly accurate, it is pump-action like the Shotgun and thus cannot be spammed.Stealth in Quake is relatively limited, there aren't many opportunities where the Monster has their back to the player, making the stealth mechanics a rare feature to use.Armor piercing means this Weapon is extremely powerful in Deathmatch games, no longer can players take advantage of spawn killing each other.As players spawn with 10 Nails, allows for a free shot, and Nail Ammo is not too uncommon.If accurate, players can cause a severe amount of damage to opponents.Useful for stealth and picking off opponents without alerting Monsters to your presence.This means it is extremely useful for picking off weaker opponents, such as the Grunts at the start of E1M2: Castle of the Damned, without alerting the stronger Ogre. The Smart Weapon Patch adds a silencer mechanic to the Weapon Monsters will not be alerted if the player fires this Weapon as long as it kills its foe in a single shot. This Weapon is extremely silent when fired, making a sound similar to a Nail projectile hitting a wall. This means that the Weapon is quite lethal in Deathmatch, especially since every player spawns with one to begin with, making it harder to kill players that just spawned into a level. This means it will entirely ignore a player's Armor value and instead injure their health directly, nearly killing a player in a single shot if they don't have a 100 Health. This means that the Weapon highly promotes proper aiming to not waste Nails.įurthermore, the Sniper Rifle's rounds are Armor piercing. Unlike either of the aforementioned guns, the Sniper Rifle is very slow to reload, meaning that it will take several seconds before it is ready to fire again. ![]() This means it causes the same damage per Nail as the Nailgun or Super Nailgun, but done in a concentrated shot as opposed to rapid fire. The Sniper Rifle is extremely powerful, causing 90 damage in a single shot.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |